Chenard’s advantage would snowball and I would end up in a hopeless situation. Chenard would exploit the error and force a decisive material advantage. Typically I would make some small tactical error in a complex middle-game position. After that, I mostly left its AI alone.īy 2005, computers had become so much faster that Chenard could defeat me almost every time I played it. Over the next couple of years, I tuned and tweaked the algorithm and improved it significantly. It wasn’t the strongest chess AI in the world, but I was excited to see it do some clever and unpredictable things. Eight months later, having learned from my mistakes, the first working version of Chenard was up and running. My first two efforts were frustrating but educational failures. Back in April 1993, I began my third attempt at writing a computer program to play chess.
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